AI Insights · Timothy · April 2022
Top 5 Boxing Games on Android in Spain, Q1 2022
Discover the performance trends of the top 5 boxing games on Android in Spain for Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable trends in the performance of the top 5 boxing games on the Android platform in Spain. Data from Sensor Tower highlights key metrics such as weekly downloads, revenue, and active users for these games.
Boxing Star: Real Boxing Fight exhibited a steady increase in weekly revenue, peaking at around $429 in mid-March. Weekly downloads also showed a positive trend, starting at approximately 900 at the beginning of the quarter and reaching a high of 1.3K in late March. Active users consistently grew from around 3.3K to 4.5K by the end of the quarter.
EA SPORTS™ UFC® Mobile 2 had a notable launch with weekly downloads peaking at 25.3K in late January. However, downloads gradually tapered off to 4K by the end of March. The game saw its highest weekly revenue of $296 in late January, with a decline to $144 by the end of the quarter. Active users followed a similar pattern, peaking at 30.8K in early February before decreasing to 10.3K by late March.
WWE Mayhem experienced relatively stable performance with weekly downloads fluctuating between 500 and 800. The game’s weekly revenue reached its highest at $179 in early January, with a slight dip to around $60 by the end of March. Active users remained steady, hovering around 1.7K throughout the quarter.
Real Boxing 2 showed a significant spike in weekly downloads in early March, reaching 2.5K from a low of around 1K. This spike corresponded with an increase in active users, peaking at approximately 3.8K in mid-March. Weekly revenue remained modest, with the highest being $94 in mid-February.
Burrito Bison: Launcha Libre maintained a consistent performance with weekly downloads peaking at around 976 in early March. The game’s weekly revenue saw a high of $118 in mid-January, with a gradual decline to around $44 by the end of March. Active users remained stable, fluctuating between 4.9K and 5.5K throughout the quarter.
These insights are based on data from Sensor Tower, providing a comprehensive look at the performance of top boxing games on Android in Spain. For more detailed insights, visit Sensor Tower.